
Players learn recycling rules in real time with the help of multiple feedbacks.
Everyday plastic items are represented as points reflecting real-world value.
Interactions with post-consumer plastics often occur when disposing in the trash or recycling bin.
WishCycle reimagines the value of plastics as varying points in a game. Players are rewarded when they recycle correctly.
The game engine Unity was used to build the interactive game and track players’ performance.
The amount of time it takes to make a decision (and whether that decision was correct or not) was recorded on the backend.
Data collected from players’ interactions was analyzed to find out whether knowledge and confidence had improved after playing.





